An Assassin’s Revolution

by Kevin Ohannessian   October 30, 2012

Ubisoft is facing something of an uphill battle with Assassin’s Creed III. While the series has had major momentum since its introduction, the company has blown through so many games, it’s difficult to chart a path for the franchise. Though it’s the third game in the franchise by number, it’s the fifth to be released this generation.

How can creative director Alex Hutchinson hope to keep the series fresh and exciting for players? Why did the developer decide to set the game during the American Revolution, and how did it tackle the theme — and make it relatable to today’s players?

Read the full article at Gamasutra.

About Me

Kevin Ohannessian is a freelance writer covering gaming and tech for Tom's Guide, Kill Screen, and Fast Company. His work has also been published by MTV Geek, GameSpot, Gamasutra, Laptop Mag, Co.Create, and Co.Labs. Focusing on the creativity and business of gaming, he is always up for a good interview or an intriguing feature.